The competition for jobs in the gaming industry is getting increasingly fierce (many companies receiving 100’s of applicants for a single position), yet many applicants consistently make the same mistakes which hurt their chances of landing the gig. I’m going to cover some of the more common mistakes I come across, as well as provide some insight into what I (and most others) look for when reviewing an applicant.
There’s no shortage of cover letter, resume, and interview “help” articles and services out there, but anything that really covers it from start to finish with information that is specific to games (and more specifically, game animation) is scarce. Much of the advice offered for cover letters and CV’s is geared towards a corporate position and the demo reel direction is often targeted at a job in film or TV, which could put animators at a disadvantage.
I’ll run through this in chronological order from a hiring perspective: cover letter, resume, demo reel, interview. So, let’s get started! Read more →