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GDC 2013!!!

January 9th, 2013 (8 Comments)

It’s been a while since my last post but much has happened in the last several months. I’ll get to all of it very soon, but for now I am really excited to announce that I will be speaking at the Game Developers Conference in San Francisco in March of this year! I’m part of […]

Head Over Heels: Upper Body Movement In Gameplay

September 12th, 2012 (No Comments)

For every gameplay feature that makes it in, ten were cut so that it could survive. In the epic battle (or collaboration, depending on your team/company) between Designers, Programmers, and Animators to see these features get shipped, some core fundamentals often fall by the wayside. In games animation, it is very common to approach quality […]

And I’m back!

August 20th, 2012 (No Comments)

I know I’ve said this before, but what a year! I meant to write a lot more these past several months, but Hitman: Absolution took every moment I had. Even when our newest little one, Livia, was born I only got a brief break before diving right back into crunch. I am finally off the […]

How to get a job as an animator in games…

August 15th, 2012 (1 Comment)

The competition for jobs in the gaming industry is getting increasingly fierce (many companies receiving 100’s of applicants for a single position), yet many applicants consistently make the same mistakes which hurt their chances of landing the gig. I’m going to cover some of the more common mistakes I come across, as well as provide […]

stuff…

October 27th, 2011 (No Comments)

More than anything, I just wanted a reason to post that image. So, I’m going to be making a couple of additions to the site. If you haven’t noticed already, I have added an Animation page (you can click on it at the top). I’ll be adding an updated demo reel soon as well as […]

a hell of a year…

October 9th, 2011 (No Comments)

Well, hello. It’s been a while. 2011 has been one kick in the crotch after another and updating the blog always felt like the last thing I wanted to do at the end of the day. Not that things have gotten any better or easier, but I’m getting the urge to write again. Plus, I’m […]

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